The developers of Layers of Fear and Observer could have made a game based on Saw, but turned it down for Blair Witch

The developers of Layers of Fear and Observer could have made a game based on Saw, but turned it down for Blair Witch

During the Polish Digital Dragons gaming conference, IGN spoke with Piotr Babieno, CEO of Bloober Team, the studio that developed Layers of Fear, Observer and Blair Witch and now looks to be preparing a new Silent Hill.
Among other things, Babeno said that his team could have made a game based on Saw.As the Bloober executive explained, the developers were offered several horror franchises to choose from, including Saw.
However, the team favored \"The Blair Witch\":I worked with our good partner, United Talent Agency.
We met with a lot of industry people from Hollywood.
The UTAs are very well-known, and they have good relationships with all the big movie studios.
We've talked to [several studios], and some of them have come to us and [said]: \"Okay, you guys are focusing on horror, and we'd like to work with you.\" [But] the licensors were very clear: \"We want that kind of plot,\" \"We want the game to come out in 2021 [in time for the movie's premiere].\" - and so on.
We decided, 'Okay, we don't want to work that way.' \u003C...>Lionsgate came to us and said: \"Guys, we love Layers of Fear.
We've seen what you're doing at Observer, and we'd love to work with you.
We know you want to make games in your own style, so here's a list of our horror franchises - pick one.\" We could have [chosen] Saw, which is more popular than The Blair Witch, but we decided to pick The Blair Witch because that universe has a lot of potential to create something new.According to Babeno, Bloober is now constantly receiving offers of collaboration from license owners, including movie companies.
Currently, Bloober is very busy working on two games - an unannounced something for Private Division, and an unannounced something for Konami (which is, according to rumors, just Silent Hill).
There's also a third project, but it's still in pre-production.
Babeno noted that the studio could have hired more staff, but this step is being abandoned in order to focus on quality and authorial style.

Post a Comment

0 Comments