First update for Team Fortress 2 after peaceful community protest

First update for Team Fortress 2 after peaceful community protest

In late May, the Team Fortress 2 community staged a peaceful protest to draw attention to the over-the-top number of bots - they were hindering normal play and could, for example, kick real users out of a match.
Almost a month later, Valve released an update that should solve at least part of the problems.The main changes in the patch - patching exploits and bugs.
Among them:Fixed a vulnerability related to clearing in-game text chat.Fixed a vulnerability where players could use the console command sv_cheats on protected servers.
Fixed a vulnerability that allowed players to teleport to their respawn by touching an enemy aisle and changing equipment or class.Fixed a vulnerability where players could spam noise with a BeetleWitch.Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghouls.
Fake death with Spy's \"Death Ringer\" is correctly accounted for in the quick team status panel.Updated voting system:Both teams can now simultaneously vote to be excluded from the match.Server-wide voting can now run simultaneously with voting to be excluded from the match.Fixed a bug where you couldn't vote for the next card at the end of a round.These are not all the fixes - the full list is available here.
In the comments on Reddit the patch is rather pleased - it becomes easier to deal with bots.
Although some noted that in a global sense the problem has not yet been solved - one small update is not enough here.
However, some people hope that Valve simply did not write all the fixes to catch bot-lovers in some clever trap.
In addition, the players are glad that Valve finally fixed bugs like laggy Halloween animations - they were not related to bots, but tormented the community Team Fortress 2 for a very long time.
Gennady Vorobiev ShareTegers

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