IOI wanted to make Hitman as recognizable a brand as Coca-Cola\t

IOI wanted to make Hitman as recognizable a brand as Coca-Cola\t

Journalist Kirk McKeand is writing a book called The History of the Stealth Game and shared an excerpt from a chapter about Hitman.
The main task of the studio when working on Hitman was to think of a brand that would stand the test of time, like Coca-Cola: Walking along the beach, you'll find an old Coke bottle with just the letter \"C\" on the red background, and you'll know it's not a Pepsi or a Dr Pepper.
You'll recognize it even if the bottle is broken, because the creators made it so that it can be seen from any angle and in any context.
Janos Flösser, co-founder of IOI The bald head first showed up as Agent 47, followed by a black suit with a bright red tie.
However, anyone could look like that, so the designers again remembered \"Kolya\" and placed a bar code on the back of the character's head.
The final feature was the mercenary's distinctive weapons - a pair of pistols and a choke wire.The chapter goes on to tell about the development of the first Hitman games and the difficulties that IOI faced.
For example, in the debut Hitman: Codename 47, there were no saves in the middle of levels.
In order to introduce this feature in Hitman 2: Silent Assassin, the team had to rebuild the engine.
The programmers almost unanimously assumed that it would take one or two years.
But in fact it took much more time - the full-fledged second version of the engine appeared only with the Hitman: Absolution release in 2012.
All previous parts used modified engine of the first generation.The History of the Stealth Game touches not only the production of Hitman.
The author talked to many developers to tell about the work on such representatives of the stealth genre, as Metal Gear Solid, Assassin's Creed and Thief.
The book is due out in English in October 2022.
Lina Skorich ShareTagsIndustry

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