Modder changed DLSS to FSR 2.0 in Cyberpunk 2077 than increased the frame count

Modder changed DLSS to FSR 2.0 in Cyberpunk 2077 than increased the frame count

NVIDIA and AMD supersampling technologies work in a similar way, but with a number of differences.
That's why modder PotatoOfDoom managed to retrain Cyberpunk 2077 from DLSS to FSR 2.0 and get an impressive result.It's important to note that Cyberpunk officially supports DLSS and FSR 1.0, but FSR 2.0 is not yet implemented in it.
Therefore, the author of the modification calls his creation exactly \"hack\" - he did not manage to implement some of the aspects that should positively affect the image quality.
PotatoOfDoom project replaces the necessary files for DLSS with new ones, which translate NVIDIA technology in clear commands for FSR 2.0.mod is still under development, but already showing impressive results.
According to PotatoOfDoom, with the help of FSR 2.0 he was able to double the frame rate on GTX 1080 at 4K resolution - up to 45 fps.
The picture is almost intact.
Other gamers report that they were able to run CP2077 on GTX 970 at 1080p at 30 fps, and boosted frame rate on 5700XT from 50 to 86 fps on Ultra settings (but with average shadow quality).
Playing with FSR 2.0 on max settings.
Game with FSR 1.0 on max settings.
Remedies restarting the game.On in-game animated screens and while driving observed guesting - a halo from the image.
The author has already dealt with this ailment.Mod available at this link.
Installation instructions can be found there as well.
The program works on any video gas pedal capable of running CP2077.
Even on Linux and Steam Deck! The game itself should be updated to version 1.52 (both Steam and GOG versions are supported).AMD published FSR 2.0 source code the day before - this should make it easier to implement the technology in more projects.Read also June 22, 18:21 ⋅ 41 AMD published FSR 2.0 source code Lina Skorich ShareTegyRS

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